Centre to Set Up a Special AVGC
Taskforce
Recognizing the enormous potential of India’s
rapidly growing gaming industry to attract foreign investments, create jobs and
provide desi business with global market opportunities, the Centre will include
the sector in the scope of the new special taskforce that will be created with
the mandate to research and learn more about the Animation, Visual effects,
Gaming and Comics (AVGC) industries in order to
help stimulate their growth.
The announcement was made by the Union Finance
Minister Nirmala Sitharaman during her budget speech at the Rajya Sabha. “The
animation, visual effects, gaming, and comic (AVGC) sector offers immense
potential to employ youth. An AVGC promotion task force with all stakeholders
will be set-up to recommend ways to realize this and build domestic capacity
for serving our markets and the global demand,” Sitharaman said.
A
primary report from last year by global advisory firm KPMG estimates the size
of the Indian online gaming market across casual, real money gaming (RMG),
online fantasy sports and esports genres for FY21 at ₹13,600 crore serving the
needs of 43.3 crore gamers. The report projects a 113 percent growth in
revenues to ₹29,000 crore and a 52 percent growth in user base to 65,7 crore by
FY25.
Reportedly, the number of people directly
employed by the Indian gaming sector is around 50,000, but job opportunities,
especially for young tech-savvy Indians, are expected to expand multifold if a
suitable investment and regulatory environment is created for the industry. The
upcoming 5G roll-out and the increasing advances in technological development
and innovations will give a further push to the gaming sector, while spillover
effects will expand employment offered by connected industries like
telecommunications, banking, fintech and hi-tech manufacturing.
Legal Distinction between Games of
Skill and Games of Chance Still Unclear
Over
the last several months, three separate High Courts had to pronounce verdicts
to strike down recently adopted legislation over gaming in their respective
states as contradictory to the Union Constitution. These developments clearly
show that the age-long distinction between games of skill and games of chance
remains unclear to this day even to the country’s policymakers, and the answer
to the question of how legal it is to
play
blackjack online or any other game remains complex and even
obscure.
The
legality of gaming in India is based on the Victorian-era Public Gambling Act
of 1867 which prohibits gambling and public gaming houses, but exempts “games
of mere skill” from its purview. The Constitution of India grants states the
power to implement their own legislation concerning betting and gambling, or
games of chance, otherwise states can choose to be ruled by the still active
Act of 1867.
At
the same time, offering and playing games of skill is protected by the
fundamental rights of free artistic expression and free practice of any trade
or profession guaranteed by the Constitution of India, as exemplified by
numerous judgments of the Supreme Court and High Courts.
The
most recent judgment was
delivered by the High Court of Karnataka on February 14, quashing all sections
of the Karnataka Police (Amendment) Act of 2021 that had clubbed games of skill
together with games of chance under a blanket ban, which the court found
contradictory to the Constitution.
Previously
in August, the High Court of Madras struck down the ban on online gaming
contained in the Tamil Nadu Gaming and Police Laws (Amendment) Act of 2021, and
in September, the Kerala High Court quashed a similar ban on online rummy in
the state.
India Needs to Examine Global
Practice on Gaming Legislation
Regardless
of how fast the Indian gaming market is growing, the internet and online gaming
are global, and not an Indian-specific phenomena. Any risks and societal
problems associated with gaming and gambling online must be present everywhere,
and not just on the subcontinent. Taking a look around and making a selection
of the best solutions to address these issues that have been found around the
world is a vital strategy. This is exactly what Sweden did not a while ago,
copying a lot of Denmark’s gaming regulations.
Up to the end of 2018, a state monopoly regime
concerning gaming was in force in Sweden, but the influx of foreign operators
offering their services to Swedish citizens had policymakers rethink the
country’s position. Instead of attempting bans which are not very effective in
cyberspace, the country opted to regulate, license and tax these platforms.
Copying a lot of Denmark's policies which were
implemented in 2017, the focus of Sweden’s new regulation fell on gamer
protection with comprehensive self-exclusion, responsible gaming and bet limit
rules aimed to shield users from various risks including addictions and problem
gambling, large financial losses, privacy breaches and fraud by operators.
For an India-specific solution, a National Gaming
Authority can be created and mandated to categorize games according to the
preponderance of skill or chance in gameplay and end ambiguity over this
distinction for good.
“This authority could be made responsible for the
online gaming industry, monitoring its operations, preventing societal issues,
suitably classifying games of skill or chance, overseeing consumer protection,
and combatting illegality and crime,” writes Rajya Sabha member Sushil Kumar
Modi in his recent article titled “
Why online gaming in India needs
regulation.”